#ifndef WEN_MESHNEW_H
#define WEN_MESHNEW_H

#include "sceneGraph/wen_node.h"
#include "system/wen_system.h"

namespace wen
{

class ImporterWithAssimp;

class WEN_API MeshNew //: public Node
{
public:
	MeshNew(const std::string& file);
	virtual ~MeshNew();

	Node* Load();

	//void Update(float fTimeBetweenFrames);
	//void Draw(Render& rkRender);

private:
	std::string m_strFileName;

	ImporterWithAssimp* m_pkImporter;
};


//----------------------------------------------------------------
} // end namespace
//----------------------------------------------------------------
#endif // WEN_MESHNEW_H
//----------------------------------------------------------------